An Interdisciplinary Introduction to Image Processing: by Steven L. Tanimoto

By Steven L. Tanimoto

This publication explores picture processing from numerous views: the artistic, the theoretical (mainly mathematical), and the programmatical. It explains the elemental ideas of picture processing, drawing on key options and strategies from arithmetic, psychology of conception, machine technological know-how, and artwork, and introduces laptop programming so as to get extra keep an eye on over picture processing operations. It does so with no requiring college-level arithmetic or previous programming adventure. The content material is supported by means of PixelMath, a freely on hand software that is helping the reader comprehend photographs as either visible and mathematical items.

The first a part of the publication covers such issues as electronic photo illustration, sampling, brightness and distinction, colour types, geometric differences, synthesizing pictures, stereograms, photomosaics, and fractals. the second one a part of the ebook introduces machine programming utilizing an open-source model of the easy-to-learn Python language. It covers the fundamentals of snapshot research and development reputation, together with part detection, convolution, thresholding, contour illustration, and K-nearest-neighbor class. A bankruptcy on computational images explores such matters as high-dynamic-range imaging, autofocusing, and techniques for immediately inpainting to fill gaps or get rid of undesirable items in a scene. purposes defined contain the layout and implementation of an image-based video game. The PixelMath software program presents a "transparent" view of electronic photos through permitting the person to view the RGB values of pixels by means of zooming in on a picture. PixelMath presents 3 interfaces: the pixel calculator; the formulation web page, a sophisticated extension of the calculator; and the Python window.

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Extra info for An Interdisciplinary Introduction to Image Processing: Pixels, Numbers, and Programs

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3 RGB Values Keep zooming in and you should soon be at a scale where the individual pixels will be visible. Each pixel is a small square region of the image. Its color is represented by three numbers: the red component, the green component, and the blue component. We’ll refer to these three components of a pixel as the pixel’s RGB values or its RGB triple. For example, the RGB triple (0, 0, 0) represents the color having 0 units of red, 0 units of green, and 0 units of blue. This color is black.

Finally, the process of reconstructing a function from samples involves a form of interpolation. This interpolation, done on a computer, can only approximate the theoretical process that would most accurately reconstruct the continuous analog function f (x). Given these caveats, we understand that the Shannon-Nyquist theorem is valuable, but we should not expect to be able to fully reconstruct a detailed optically formed image from a computer representation of it. When a signal is sampled at a rate lower than the Nyquist rate, then it is typical to have apparent oscillations at frequencies not present in the original signal.

Hubel and T. Wiesel conducted experiments in which anesthetized cats were presented with various patterns: dark bars on light backgrounds in a certain position and rotated varying degrees. By implanting electrodes into specific cells of a cat’s striate cortex, they found that there are cells that respond specifically to these stimuli. Changing the angle of the bar made one neuron stop firing and another one start, for example. The striate cortex connects to other parts of the brain, and much research is currently focused on better understanding what happens to visual information after it is processed by the striate cortex.

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