Beginning Python Games Development: With Pygame by Will McGugan, Harrison Kinsley

By Will McGugan, Harrison Kinsley

Beginning Python video games improvement, moment Edition teaches you ways to create compelling video games utilizing Python and the PyGame video games improvement library. it is going to train you ways to create visuals, do occasion dealing with, create 3D video games, upload media parts, and combine OpenGL into your Python game.

In this replace to the 1st ever ebook to hide the preferred open resource PyGame video games improvement library, you are going to stand to realize beneficial technical insights and keep on with in addition to the production of a real-world, freely downloadable online game. Written via veterans and Python specialists Will McGugan and Harrison Kinsley, this can be a entire, sensible creation to video games improvement in Python. you can even capitalize upon a variety of assistance and methods the authors have accrued over their careers growing video games for a few of the world's biggest video game developers.

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We know that there is only one tank that has alive set to True, so we test it with a simple if statement. Once we find that last remaining tank, we print a little message and then execute the break statement. The break statement is the partner to continue, but rather than jumping to the beginning of the loop, it jumps to the end and stops looping. So that’s our little game. Now I’d be the first to admit that it is not the most exciting of games. It’s no Quake beater, but even Quake will do similar things.

Table 3-4 lists the standard events that you may receive; we will go over a few of them in this chapter. Table 3-4. Standard Events Event Purpose Parameters QUIT User has clicked the close button. none ACTIVEEVENT Pygame has been activated or hidden. gain, state KEYDOWN Key has been pressed. unicode, key, mod KEYUP Key has been released. key, mod MOUSEMOTION Mouse has been moved. pos, rel, buttons MOUSEBUTTONDOWN Mouse button was pressed. pos, button MOUSEBUTTONUP Mouse button was released. pos, button JOYAXISMOTION Joystick or pad was moved.

Any image is fine for the background, as long as it is at least 640 by 480 in size (any larger and the excess will be clipped). For the mouse cursor, you will need a smaller image that fits comfortably inside the background; a good size is 80 by 80. To continue with the fugu theme of the first chapter, the official background will be a picture of bowls and chopsticks, and a picture of a very raw fugu for the mouse cursor. The first two lines set the file names of the images; if you are using different images, you should replace the file names with the location of your images.

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